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Echo Wilson

Civilization 5 - Brenden's Earth 2019 (signups wanted)

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1. England (Epic)

Unique Ability: Sun Never Sets: Naval units and Land Units that move to the water move Faster and farther

Unique Unit: LongBowman (CrossBowman) and Ship of The Line (Frigate)

Unique Building: None

2. Mongolia (Cody)

Unique Ability: Mongol Terror: Military Units recieve an attack bonus against City States and Mounted Units such as Horseman etc. recieve a movement bonus. 

Unique Units: Keshik (Knight) and Khan (Great General)

Unique Building: None

3. France (Prince)

Unique Ability: Ancien Regime: Cities provide more Culture when Steam Power is discovered

Unique Unit: Foreign Legion (Infantry) and Musketeer (Musketman)

Unique Building: Chateau

4. Polynesia (Gwyn)

Unique Ability: Way Finding: Units can immediately move to and from water on coasts and Oceans, Units that move to the water recieve a movement bonus and warriors in your nation earn a combat bonus when they are next to another warrior unit of your country

Unique Unit: Maori Warrior (Warrior)

Unique Building: Maoai

5. Denmark (Maasa)

Unique Ability: Viking Fury: Units that move to the water can see farther and moving from water to land doesn't count as a movement and Pillaging tiles costs no movements

Unique Unit: Norweigan Ski Infantry (Infantry) and Beserker (LongSwordsman)

Unique Building: None

6. Russia (Mikey)

Unique Ability: Siberian Riches: While working on Strategic Resources such as Horse, Iron etc., the nation gets a production bonus and also those resources yield double the quantity when worked on

Unique Unit:  Cossack (Cavalry)

Unique Building: Krepost

7. Egypt (Jon)

Unique Ability: Monument Builders: Cities get a bonus to Production when a World Wonder is built

Unique Unit: War Chariots (Chariot Archer)

Unique Building: Burial Tomb

8. India (Nate)

Unique Ability: Population Growth: Unhappiness from Cities is halved and so is unhappiness from the amount of citizens

Unique Unit: War Elephant (Chariot Archer) 

Unique Building: Mughal Fort

9. Spain (Smith)

Unique Ability: Seven Cities of Gold: Recieves 100 gold when a natural wonder is found (500 if you are the first to discover it), Happiness from finding Natural wonders is doubled and lastly the tile bonuses from settling next to a natural wonder are doubled. 

Unique Unit: Tercio (Musketman) and Conquistador (Knight)

10. Babylon (Marker)

Unique Ability: Ingenuinity: Birth Rate of Great Scientists Increases and When you discover Writing you get a Free Great Scientist in your Capital

Unique Unit: Bowman (CrossBowman)

Unique Building: Walls of Babylon

11. America (Hans)

Unique Ability: Manifest Destiny: Land Units Can See Farther and Cost of Buying Tiles Are Decreased

Unique Units: B17 (Fighter Jet) and Minuteman (Musketman)

Unique Building: None

12. Germany (Bailey)

Unique Ability: Furor Teutonicus: Land Units Maintence Costs are lessened and Defeating a Barbarian Encampment gives you a 67 percent chance of converting a unit to your side

Unique Unit: Landskencht (Pikeman) and Panzer (Tank)

Unique Building: Hanse 

13. Rome (Bubba)

Unique Ability: The Glory Of Rome: Cities recieve a bonus to production when working on a building that has been already built in the capital

Unique Unit: Ballista (Catapult) and Legion (Swordsman)

14. Persia (Yelich)

Unique Ability: Achaeimind Legacy: Golden Ages last almost twice as long as normal and During Golden Ages troops get a combat and movement bonus

Unique Unit: Immortal (Spearman) 

Unique Building: Satraps Court

15. Japan (Arius)

Unique Ability: Bushido: Units fight as if they were on full health even while damaged

Unique Unit: Samurai (Longswordsman) and Zero (Fighter)

Unique Building: None

16. Aztecs (Julius)

Unique Ability: Sacrifical Captives: Gains culture for the empire, with each enemy killed

Unique Unit: Jaguar Warrior (Warrior)

Unique Building: Floating Gardens

17. China (Angelo)

Unique Ability: The Art of War: Great Generals have a combat bonus and spawn more frequently

Unique Unit: Cho-Ko-Nu (CrossBowman)

Unique Building: Paper Maker

18. Ottomans (Ropati)

Unique Ability: Barbary Corsairs: A chance of turning an enemy barbarian unit into your own, and the cost of maintenance for naval ships decreases

Unique Unit: Janissary (Musketman) and Sipahi (Lancer)

Unique Building: None

19. Incas (Kansheek)

Unique Ability: Great Andean Road: There is no cost for improving hill tiles and units ignore terrain penalties when crossing hills 

Unique Unit: Slinger (Archer)

Unique Building: Terrace Farm

20. Iriquois (Bart)

Unique Ability: The Great WarPath: Units move through Jungle and Forest faster, and when the wheel is discovered, it is easier to create trade routes through these rough terrains

Unique Unit: Mohawk Warrior (Swordsman)

Unique Building: Longhouse

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The islands of Japan are about to to get more land storage. We'll be casual about it. "Oh this new city? Just getting some breathing room"
France better be careful because it seems they might be facing a flood at all corners at any moment in the future. 

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